Fuel
Liquid — Coal touching Steam makes Fuel. For Coke, seal it behind stone and heat the Fuel to 115 C with a wood fire outside. The Flint Striker stops at 110 C; wood ember reaches 130 C, below Fuel's 135 C ignition point. Keep embers from touching Fuel; a gas sieve can vent larger batches.
Behaviour
- Density
- 160
- Spread
- up to 3 cells sideways per frame
- Viscosity
- refuses to flow sideways 90 frames in 255
- Stops shots
- a shot spends pierce crossing it, so depth stops one
Heat
- Conducts heat
- 45 of 255
- Thermal mass
- holds 2× the heat, so it stays hot long after it stops being heated
Also becomes
- Coke — sealed away from air and flame and heated to at least 115 °C, two cells of fuel become one of coke and one of coke gas
- Coke Gas — the other half of coking, and it needs somewhere to go — vent it through gas sieve
How to get it
What it is for
- Jetpack Mk I — 4× Iron + 2× Rubber + 1× Fuel — at the Anvil
- Jetpack Mk II — 4× Steel + 2× Rubber + 2× Fuel — at the Blast Furnace
- Jetpack Mk III — 4× Titanium + 3× Rubber + 3× Fuel — at the Assembly Table