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Gearing up

Equip armour, accessories, and tools.

Numerical equipment bonuses add together, including copies of the same item. Only equipped items count. Items carried in your inventory give no bonuses.

Equipment slots

You have a Head, Body, Feet, and Back slot, plus six interchangeable Trinket slots. Use different effects for a broad build, or spend several slots on one stat. Each equipped copy contributes its bonus once.

The Feet slot makes you choose between movement items. Rocket boots help you go up, while Hermes boots give +60% ground speed. You cannot wear both. A jetpack goes in the Back slot, so you can use it with boots.

Combining bonuses

Reach, movement speed, projectile speed, flat damage, armour, extra jumps and weapon recharge all add across equipment. Regeneration adds healing rates: a Husk Heart healing once every 3 seconds and an Amber Core healing once every 6 seconds together heal once every 2 seconds.

Damage percentages from accessories, armour sets and movement momentum add before scaling damage once. Flat damage is added first. A Whetstone gives +12% damage; full Ranger armour adds +20%, for +32% ranged damage together. At least one extra damage is granted for a positive percentage on weak weapons. Utility shots that deal no damage stay harmless.

Firing-delay reductions add, up to 50% total. Overload gives 12% and the Chronometer gives 10%; together they shorten shot delay by 22%. Delay is rounded up to whole frames. Contact-damage protection adds up to 75%; fall protection adds up to 100%. These limits apply after summing all equipped pieces.

Armour and protection

Armour adds across all equipped pieces, including duplicate accessories. Heat and cold resistance also add independently, measured in degrees. A Steel Helmet gives 10 degrees and a Steel Suit gives 20: together they let you endure 30 degrees more heat and cold. Accessories add their protection to that total.

Armour pieces share a suit's temperature budget. Wearing the whole suit keeps its tier's protection, and mixed gear contributes each piece's share. Compare the total with the temperature where you are standing.

Armour-set bonuses still require matching pieces; a three-piece bonus replaces that set's two-piece value. Special actions such as Twin shots, poison and unlocking a drone bay remain single effects; numerical bonuses stack.

Farming and eating covers growing and finding food.

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