Fighting back
Choose a ranged weapon and upgrade it.
Your starting Bolt Caster does 4 damage. Craft a dedicated ranged weapon as soon as you have the materials. Each one fires its own shot; there are no modules to install or arrange.
Choose a weapon
- Bolt Rifle: a straight, piercing beam. Make it at a Bench from 4 Copper and 2 Wood.
- Ricochet: arcing shots that bounce off walls. Make it at a Bench from 4 Copper, 2 Rubber, and 1 Wood.
- Blast Launcher: a slow explosive shot that breaks stone and hurts groups. Make it at an Anvil from 5 Bronze, 2 Coal, and 1 Wood.
- Seeker: a slow shot that curves toward enemies. Make it at an Assembly Table from 3 Gold, 4 Chitin, and 2 Glass.
Upgrade damage and firing speed
Make a Weapon Upgrade Table at a Bench from 4 Copper, 4 Wood, and 2 Stone, then place it. Carry a base weapon anywhere in your inventory and open the crafting screen near the table. Its upgrade row shows its level, firing delay, and next cost. Each level improves damage and firing speed. The six levels require Copper, Bronze, Iron, Steel, Titanium, and Tungsten in order. Each level costs more of its material. The level stays with that weapon when you move or drop it.
Weapons use charge, which refills over time. Sustained fire can drain a weapon faster than it refills. A shot waits until it has enough charge. The Skirmisher Cell adds one charge per frame while equipped, so you can keep firing longer. Some creatures keep their distance and shoot. A Blast Launcher can help against groups; a Seeker can reach a moving target. Bosses appear when summoned, so choose a place to fight before calling one.
Armour reduces damage from each hit. A helmet and suit add their armour together; Gearing up explains how equipment bonuses work.