Leaving
The end of the game. Spoilers.
Spoilers. This page is the end of the game. If you would rather find it, stop here.
You get off the planet. That is what the game is called for, and it is a thing you build.
You will need
- A Launch Assembly, which places the rocket
- Fuel, and a lot of it
- A crew
Steps
- Build the Launch Assembly and place it somewhere with room. The rocket is 28 cells wide and 80 tall, and it needs a clear corridor above it — it will refuse to launch under a ceiling.
- Stand it on solid ground. It needs support under its feet; dirt and sand count as well as stone.
- Fuel it. It wants a substantial quantity, loaded in.
- Fit the core.
- Gather the crew — they have to be nearby when you light it.
- Light it, and wait out the countdown.
- Watch it go.
When it works
The countdown runs, the rocket lifts, and you get the ending.
Then it offers you Continue Exploring, which puts the crew back on the pad with the world and your gear exactly as they were. Finishing the game does not take the world away from you.
When it does not
It refuses to launch and will not say why. It will say why — the assembly reports its fault. The usual ones are below.
"No corridor." Something is above it. The rocket needs a clear column all the way up, and a ceiling you forgot about counts.
"No support." It is not standing on anything solid. Static blocks and powders both work; it cannot launch out of a hole with air under its feet.
Not enough fuel. It takes a real quantity, and the assembly counts what is loaded rather than what is in your pack.
The crew are not aboard. They have to be within range when the countdown starts, not merely alive somewhere on the map.
You wanted a save before the ending. The world is handed back intact afterwards, so this is less final than it looks.
Next
That is the end of the guide. The reference half — materials, items, recipes, creatures and devices — is generated from the game itself and is the place to look anything up.